Apple II Robotron is very good, once you get past the controls. The game actually does the best it can do, offering four different ways to control the game. You can use the keyboard by itself, the joystick by itself, the joystick and keyboard together, or, oddly, a pair of paddles. All but the joystick-only option offer independent controls for walking and firing, but sadly that one is the only option that feels intuitive. Even then, using a single joystick to walk and fire can be a bit of a guessing game, with the typical Apple analog joystick making it difficult to fire in exactly the direction you want.
Even the clunkiest of control schemes can be mastered in time, and those players with enough patience and motivation will be rewarded by one of the better 8-bit translations of Robotron 2084. Any handicap caused by the hardware has been expertly overcome by the programmers, who have created a game that looks and feels very close to the arcade game. It's not quite as fast, it's not quite as fluid, and it's not quite as colorful, but it's more than good enough. All of the Robotrons' personalities have been preserved, right down to the Hulks seeking out humans to destroy (Atari's other releases have them move randomly). Audio is predictably stripped down, but the game is certainly not quiet, and the sound that is present works quite well.
Aside from the controls, complaints are small, and specific. There are no Electrodes in this version, which lessens the challenge of walking around the playfield somewhat. The human-rescued audio is too similar to the human-killed audio: both sound like screams. Maybe these humans just want to be left completely alone?
Minor quibbles and major control issues aside, Robotron 2084 for the Apple II doesn't disappoint. Fans of the arcade game's chaos should enjoy this one, at least after they figure out exactly how to move and shoot!